When the group starts talking about Truth or Slap, make sure you take part. *** Next is the beach, where you'll be able to get the first achievement as long as you aren't in your silent playthrough. If you want to hear out the conversation to its end, don't leave the area until it's over. The game never lets you fall so don't worry about that. Hit to climb and jump when other obstacles are in your path. Use the left stick when you need to climb one. In the next area, you'll meet up with the rest of the crew and find out that everyone is crazy good at climbing up and down cliffsides for some reason. You'll need to push the dumpster up against the fence at the top of this area to proceed. Accept if you're trying to be nice to him and refuse if not. Soon after you arrive at the dock, Jonas will ask to chat with you alone. With the right stick, tune to the frequency Ren gives you. Now you'll be prompted to pull out the radio, which you'll be using a lot, with. Walk around the ship a while, enjoy the conversation and music, and then move to the end of the boat when Ren wants to take a picture. Unfortunately, this won't let you know if the person likes or dislikes what you said, but that's usually obvious. They fade quickly sometimes so stay focused.Īlmost right away, you'll see that some of your dialogue options are affecting Jonas, which is indicated by your head appearing in a thought bubble above his head. Three dialogue options appear when it's your turn to talk. White circles appear over items you can interact with (remember that doing so often interrupts the dialogue). Here, you have some time to acquaint yourself with how the game works. You start out on a ferry with Jonas and Ren. Finally, remember that I have screenshots of all collectibles on the next page. I encourage you to explore and interact with things as we go. If, at any point, you make a mistake with the dialogue options, quickly quit the game to get back to the main menu and when you continue, you'll be back at the start of the current area for another try. I'll also put the important dialogue segments in bold and marked with *** so you know when to be extra careful. If you aren't, simply ignore the italicized text. I'll be outlining the entire game as if you were planning to catch every collectible along the way. I'm certain that the way I split these up works, so if you're worried about your plan, here's a suggestion:ġst = friendly: Matchmaker + New BeginningsĢnd = mean: I'm the Firestarter + You'd Just End Up Hating Each Otherģrd = silent: The Strong, Silent Type + Thicker Than Water Unlock this at the end of the silent playthrough. I'll outline more important details as we go through the story, but here are the achievements we're dealing with: This is the only case where you are forced to say something, but you'll still get the achievement.
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